Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 244 days ago
4 / 2 / 7
K / D / A
61.1%
Kill participation
960.8
Damage / min
13,153g
496 gold / min
20
6 placed · 3 cleared
228
8.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPablo el Pedrolo#EUW
Ornn · Top
4 / 3 / 5
50% KP
9,465
11.3% share
9,806g
197 CS · 7.4/m
ollip#lole
Kayn · Jungle
4 / 4 / 6
55.6% KP
15,186
18.2% share
12,183g
210 CS · 7.9/m
twtv Peng04#NMIXX
Syndra · Mid
4 / 2 / 7
61.1% KP
25,476
30.5% share
13,153g
228 CS · 8.6/m
FEBIVEN#EUWW
Ezreal · ADC
5 / 2 / 9
77.8% KP
29,039
34.8% share
13,756g
239 CS · 9/m
TUNG TUNG SAHUR#BOO
Braum · Support
1 / 3 / 14
83.3% KP
4,259
5.1% share
7,702g
30 CS · 1.1/m
Red side
DefeatShieda Saeeun1#KAYN
Yone · Top
5 / 3 / 0
35.7% KP
20,872
28.7% share
11,713g
250 CS · 9.4/m
LUCADENGA#EUW
Nunu & Willump · Jungle
1 / 5 / 7
57.1% KP
11,295
15.5% share
8,923g
164 CS · 6.2/m
CruncyWM#TW TV
Sylas · Mid
6 / 3 / 1
50% KP
11,031
15.1% share
9,017g
153 CS · 5.8/m
NoRetreat#NBS
Varus · ADC
2 / 3 / 6
57.1% KP
24,098
33.1% share
11,258g
236 CS · 8.9/m
NoMercy#NBS
Nautilus · Support
0 / 4 / 8
57.1% KP
5,552
7.6% share
6,751g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
