Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 232 days ago
7 / 8 / 2
K / D / A
50%
Kill participation
1,080.6
Damage / min
13,266g
422.7 gold / min
27
5 placed · 3 cleared
232
7.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstardewvalley67#EUW
Gangplank · Top
2 / 5 / 5
38.9% KP
35,021
27.9% share
15,257g
295 CS · 9.4/m
DIREKT EIN BAUEN#kerem
Darius · Jungle
1 / 7 / 4
27.8% KP
13,309
10.6% share
10,513g
207 CS · 6.6/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 8 / 2
50% KP
33,914
27% share
13,266g
232 CS · 7.4/m
unforgiven#1231
Mel · ADC
7 / 3 / 1
44.4% KP
30,581
24.4% share
13,903g
302 CS · 9.6/m
rudy incel#essa
Nautilus · Support
1 / 14 / 8
50% KP
12,607
10.1% share
7,867g
21 CS · 0.7/m
Red side
VictoryKOM Hasagi#Nejc
Jax · Top
7 / 4 / 6
35.1% KP
16,103
12.8% share
11,158g
132 CS · 4.2/m
Hankat#EUW
Xin Zhao · Jungle
9 / 3 / 8
45.9% KP
29,420
23.4% share
15,331g
260 CS · 8.3/m
Jonathan Bailey#zzz
Cassiopeia · Mid
12 / 4 / 11
62.2% KP
35,000
27.9% share
15,269g
281 CS · 9/m
Pinki#PPPPP
Ziggs · ADC
7 / 2 / 8
40.5% KP
33,203
26.4% share
15,330g
297 CS · 9.5/m
Loose#Hyx3
Senna · Support
2 / 5 / 20
59.5% KP
11,886
9.5% share
10,162g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
