Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 230 days ago
2 / 3 / 14
K / D / A
48.5%
Kill participation
357.2
Damage / min
6,761g
338.3 gold / min
51
22 placed · 5 cleared
18
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCall of silence#euw33
Olaf · Top
3 / 6 / 2
26.3% KP
15,251
26% share
7,248g
137 CS · 6.9/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
3 / 9 / 7
52.6% KP
11,351
19.4% share
7,384g
91 CS · 4.6/m
EsrucNL#SHARK
Fizz · Mid
6 / 6 / 1
36.8% KP
10,992
18.8% share
9,446g
164 CS · 8.2/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
4 / 6 / 4
42.1% KP
9,107
15.5% share
9,139g
142 CS · 7.1/m
BOOM Odi11#EWC26
Senna · Support
3 / 6 / 8
57.9% KP
11,922
20.3% share
7,217g
36 CS · 1.8/m
Red side
VictoryCaucha#148
K'Sante · Top
6 / 5 / 2
24.2% KP
14,145
19.7% share
9,470g
180 CS · 9/m
TwTv Burgi41#HECA7
Hecarim · Jungle
6 / 4 / 9
45.5% KP
19,189
26.7% share
10,872g
205 CS · 10.3/m
Gonzo#2843
Quinn · Mid
10 / 3 / 8
54.5% KP
17,905
24.9% share
11,179g
164 CS · 8.2/m
StrØngest mental#EUW
Cassiopeia · ADC
9 / 4 / 4
39.4% KP
13,434
18.7% share
11,002g
170 CS · 8.5/m
twtv Peng04#NMIXX
Nautilus · Support
2 / 3 / 14
48.5% KP
7,139
9.9% share
6,761g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
