Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 230 days ago
6 / 10 / 9
K / D / A
57.7%
Kill participation
679.7
Damage / min
8,818g
375.8 gold / min
27
8 placed · 3 cleared
138
5.9 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPoťDeMoutarde#EUW
Fiora · Top
2 / 5 / 3
11.9% KP
11,087
10.3% share
9,186g
181 CS · 7.7/m
Psychoferret#71300
Qiyana · Jungle
11 / 6 / 12
54.8% KP
26,407
24.5% share
15,100g
185 CS · 7.9/m
laabuk YouTube#0124
Malzahar · Mid
10 / 6 / 14
57.1% KP
24,753
23% share
12,376g
195 CS · 8.3/m
HOPPALA#hoppp
Ashe · ADC
16 / 5 / 15
73.8% KP
38,327
35.6% share
14,504g
179 CS · 7.6/m
i want to win#이기고싶다
Braum · Support
3 / 4 / 26
69% KP
7,061
6.6% share
8,363g
20 CS · 0.9/m
Red side
DefeatMental Buddah#EUW
Shen · Top
5 / 5 / 5
38.5% KP
20,250
27.6% share
8,312g
147 CS · 6.3/m
Bel Veth#Rank1
Bel'Veth · Jungle
6 / 10 / 8
53.8% KP
12,329
16.8% share
10,248g
154 CS · 6.6/m
twtv Peng04#NMIXX
Ahri · Mid
6 / 10 / 9
57.7% KP
15,951
21.7% share
8,818g
138 CS · 5.9/m
IntAcc999#EUW
Corki · ADC
7 / 9 / 5
46.2% KP
16,552
22.6% share
14,068g
192 CS · 8.2/m
SingularityDOSS#FKEU
Nautilus · Support
2 / 8 / 12
53.8% KP
8,296
11.3% share
6,875g
5 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
