Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 226 days ago
12 / 8 / 7
K / D / A
70.4%
Kill participation
1,403.1
Damage / min
14,602g
478.8 gold / min
20
3 placed · 4 cleared
229
7.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatanteno#PT1
Sion · Top
1 / 5 / 8
33.3% KP
14,890
13.5% share
10,362g
236 CS · 7.7/m
Cheburashka#Ace
Nunu & Willump · Jungle
6 / 10 / 14
74.1% KP
23,611
21.4% share
13,343g
192 CS · 6.3/m
twtv Peng04#NMIXX
Ahri · Mid
12 / 8 / 7
70.4% KP
42,794
38.9% share
14,602g
229 CS · 7.5/m
Afroboi Adc Acc#Afro
Xayah · ADC
6 / 10 / 1
25.9% KP
19,527
17.7% share
15,307g
263 CS · 8.6/m
Ana de Armas#Akame
Leona · Support
2 / 9 / 11
48.1% KP
9,315
8.5% share
8,468g
32 CS · 1/m
Red side
Victorywao#0000
Jax · Top
5 / 4 / 13
42.9% KP
20,759
14.9% share
12,513g
219 CS · 7.2/m
mimi no inu#1208
Rek'Sai · Jungle
12 / 2 / 13
59.5% KP
36,968
26.6% share
17,880g
263 CS · 8.6/m
Lalle#Lalle
Mel · Mid
10 / 10 / 14
57.1% KP
25,831
18.6% share
14,008g
187 CS · 6.1/m
Bjoernen#bjørn
Jhin · ADC
7 / 3 / 19
61.9% KP
35,101
25.2% share
16,983g
273 CS · 9/m
ZYB CANYON#KR01
Pantheon · Support
8 / 8 / 11
45.2% KP
20,380
14.7% share
11,259g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
