Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 215 days ago
18 / 3 / 6
K / D / A
45.3%
Kill participation
1,197.9
Damage / min
14,291g
599.2 gold / min
16
7 placed · 0 cleared
203
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwao#0000
Zaahen · Top
2 / 5 / 5
33.3% KP
8,929
11.2% share
9,190g
151 CS · 6.3/m
BIG Labubu#5454
Graves · Jungle
3 / 14 / 3
28.6% KP
17,501
21.9% share
8,645g
121 CS · 5.1/m
Santiago#JAY
Orianna · Mid
11 / 11 / 3
66.7% KP
24,398
30.5% share
11,990g
183 CS · 7.7/m
KABOOM KABOW#BZOKA
Ashe · ADC
3 / 9 / 1
19% KP
14,868
18.6% share
8,773g
136 CS · 5.7/m
reedfoo1#KKT
Neeko · Support
2 / 14 / 6
38.1% KP
14,202
17.8% share
8,153g
33 CS · 1.4/m
Red side
VictoryAwful Things#Koala
Aurora · Top
18 / 3 / 5
43.4% KP
41,853
35.2% share
13,202g
203 CS · 8.5/m
EltonhW#EUW
Hecarim · Jungle
7 / 4 / 18
47.2% KP
20,781
17.5% share
13,503g
214 CS · 9/m
Gonzo#2843
Quinn · Mid
8 / 8 / 8
30.2% KP
18,006
15.1% share
10,380g
146 CS · 6.1/m
twtv Peng04#NMIXX
Mel · ADC
18 / 3 / 6
45.3% KP
28,570
24% share
14,291g
203 CS · 8.5/m
difficult age#xdx
Janna · Support
2 / 3 / 30
60.4% KP
9,761
8.2% share
8,852g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
