Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 213 days ago
2 / 7 / 8
K / D / A
34.5%
Kill participation
755.1
Damage / min
9,348g
328.2 gold / min
25
7 placed · 6 cleared
208
7.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLa La Land#star
Varus · Top
8 / 6 / 11
57.6% KP
26,156
19.7% share
12,030g
174 CS · 6.1/m
SSR player#EUW
Karthus · Jungle
12 / 8 / 14
78.8% KP
43,483
32.7% share
15,221g
203 CS · 7.1/m
Donna Hamilton#EUW
Yone · Mid
6 / 2 / 7
39.4% KP
26,010
19.6% share
13,711g
289 CS · 10.1/m
Sexelent#typsh
Senna · ADC
4 / 4 / 21
75.8% KP
25,443
19.2% share
15,079g
225 CS · 7.9/m
KappaChungiLungi#DELUX
Nautilus · Support
3 / 9 / 17
60.6% KP
11,685
8.8% share
8,889g
28 CS · 1/m
Red side
DefeatMélyaP#SYHA
Irelia · Top
5 / 7 / 4
31% KP
19,448
18.3% share
11,668g
233 CS · 8.2/m
Zanzarah#1996
Shyvana · Jungle
11 / 7 / 9
69% KP
24,737
23.2% share
13,766g
219 CS · 7.7/m
twtv Peng04#NMIXX
Ahri · Mid
2 / 7 / 8
34.5% KP
21,509
20.2% share
9,348g
208 CS · 7.3/m
EL DIABLO#YEN
Ezreal · ADC
9 / 5 / 7
55.2% KP
30,484
28.6% share
15,895g
246 CS · 8.6/m
coldxn#001
Thresh · Support
2 / 7 / 17
65.5% KP
10,367
9.7% share
8,881g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
