Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 212 days ago
3 / 6 / 2
K / D / A
29.4%
Kill participation
640.6
Damage / min
10,238g
398.4 gold / min
20
9 placed · 0 cleared
221
8.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv Peng04#NMIXX
Sion · Top
3 / 6 / 2
29.4% KP
16,463
23.8% share
10,238g
221 CS · 8.6/m
Henahinandas#EUW
Sylas · Jungle
3 / 7 / 4
41.2% KP
12,579
18.2% share
11,472g
200 CS · 7.8/m
Gonzo#2843
Quinn · Mid
4 / 9 / 4
47.1% KP
21,536
31.1% share
9,733g
175 CS · 6.8/m
Maly#0501
Kai'Sa · ADC
4 / 3 / 2
35.3% KP
13,943
20.2% share
13,152g
215 CS · 8.4/m
mirmonn#mrmn
Thresh · Support
3 / 9 / 3
35.3% KP
4,634
6.7% share
8,009g
32 CS · 1.2/m
Red side
VictorySakuryhu#saku
Akali · Top
3 / 5 / 4
20.6% KP
25,190
20.7% share
9,087g
153 CS · 6/m
TheodoreJea#EUW
Jarvan IV · Jungle
6 / 2 / 17
67.6% KP
18,671
15.4% share
12,386g
170 CS · 6.6/m
twtv Six10lol#v222
Ekko · Mid
4 / 4 / 6
29.4% KP
16,366
13.5% share
11,945g
253 CS · 9.8/m
Faz#EUW2
Kog'Maw · ADC
15 / 4 / 6
61.8% KP
35,959
29.6% share
16,227g
232 CS · 9/m
sindrelolpro2345#EUW
Senna · Support
6 / 2 / 18
70.6% KP
25,222
20.8% share
11,628g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
