Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 212 days ago
3 / 4 / 2
K / D / A
62.5%
Kill participation
744.2
Damage / min
12,451g
435.6 gold / min
25
3 placed · 8 cleared
276
9.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Anivia · Top
0 / 1 / 5
23.8% KP
15,190
16.6% share
10,493g
254 CS · 8.9/m
Michiel deRuyter#NLNLN
Poppy · Jungle
5 / 2 / 4
42.9% KP
12,654
13.8% share
11,574g
194 CS · 6.8/m
raiko#KM10
Katarina · Mid
11 / 3 / 4
71.4% KP
35,650
38.9% share
14,189g
242 CS · 8.5/m
한국인이 아니다#EUW0
Sivir · ADC
2 / 1 / 12
66.7% KP
20,137
22% share
15,198g
316 CS · 11.1/m
Alex Consani#EUW3
Lulu · Support
3 / 1 / 15
85.7% KP
7,958
8.7% share
9,229g
34 CS · 1.2/m
Red side
DefeatKDF DuDu#KING1
Gnar · Top
1 / 4 / 2
37.5% KP
17,324
24% share
10,740g
269 CS · 9.4/m
Elix1r#ego
Jarvan IV · Jungle
2 / 4 / 4
75% KP
9,529
13.2% share
10,398g
190 CS · 6.6/m
twtv Peng04#NMIXX
Ahri · Mid
3 / 4 / 2
62.5% KP
21,273
29.4% share
12,451g
276 CS · 9.7/m
nae sigan#ONE
Ezreal · ADC
2 / 4 / 1
37.5% KP
17,719
24.5% share
11,694g
278 CS · 9.7/m
PCS Moule frite#MIAM
Seraphine · Support
0 / 5 / 7
87.5% KP
6,447
8.9% share
6,814g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
