Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 211 days ago
4 / 4 / 9
K / D / A
38.2%
Kill participation
997
Damage / min
10,145g
422.7 gold / min
18
6 placed · 3 cleared
202
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAwful Things#Koala
Ambessa · Top
7 / 8 / 5
57.1% KP
24,243
37.3% share
10,349g
189 CS · 7.9/m
HU Rank 0 JG#HUN
Vi · Jungle
4 / 7 / 6
47.6% KP
8,981
13.8% share
9,355g
157 CS · 6.5/m
CruncyWM#TW TV
Sylas · Mid
6 / 3 / 1
33.3% KP
13,115
20.2% share
10,505g
161 CS · 6.7/m
Jonathan Bailey#zzz
Miss Fortune · ADC
4 / 9 / 3
33.3% KP
14,445
22.2% share
9,289g
196 CS · 8.2/m
Passzi#OwO
Rakan · Support
0 / 8 / 11
52.4% KP
4,218
6.5% share
6,076g
21 CS · 0.9/m
Red side
VictoryDesperateNasus#C N
Kayle · Top
0 / 8 / 11
32.4% KP
6,386
5.7% share
7,640g
123 CS · 5.1/m
Sinerias#EUW
Master Yi · Jungle
20 / 4 / 4
70.6% KP
38,081
34.1% share
18,143g
223 CS · 9.3/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 4 / 9
38.2% KP
23,927
21.4% share
10,145g
202 CS · 8.4/m
ObiDagsYTB#EUW
Corki · ADC
8 / 3 / 12
58.8% KP
36,005
32.2% share
15,916g
257 CS · 10.7/m
Quixeth#EUW01
Braum · Support
2 / 3 / 23
73.5% KP
7,412
6.6% share
8,431g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
