Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 203 days ago
4 / 4 / 0
K / D / A
28.6%
Kill participation
784.6
Damage / min
9,699g
349.5 gold / min
21
4 placed · 6 cleared
218
7.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBradycardia#Gamer
Ambessa · Top
4 / 7 / 1
35.7% KP
16,654
18% share
9,517g
169 CS · 6.1/m
Eternal Hunters#666
Trundle · Jungle
3 / 4 / 5
57.1% KP
14,307
15.4% share
10,246g
169 CS · 6.1/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 4 / 0
28.6% KP
21,772
23.5% share
9,699g
218 CS · 7.9/m
Reynor#2002
Smolder · ADC
3 / 5 / 2
35.7% KP
34,159
36.9% share
10,785g
220 CS · 7.9/m
Checo#adada
Thresh · Support
0 / 9 / 5
35.7% KP
5,804
6.3% share
6,405g
37 CS · 1.3/m
Red side
Victoryagougagaaa#EUW
Pantheon · Top
11 / 4 / 6
58.6% KP
24,803
24.3% share
12,085g
170 CS · 6.1/m
HardHeaded#GOAT
Dr. Mundo · Jungle
3 / 2 / 15
62.1% KP
22,010
21.5% share
13,325g
250 CS · 9/m
Yutori#aAa
Taliyah · Mid
6 / 3 / 11
58.6% KP
19,623
19.2% share
12,931g
233 CS · 8.4/m
2eveu#CNNO1
Yunara · ADC
8 / 3 / 9
58.6% KP
29,007
28.4% share
14,390g
240 CS · 8.6/m
Beric Dondarrion#Seven
Shen · Support
1 / 3 / 22
79.3% KP
6,727
6.6% share
8,495g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
