Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 203 days ago
7 / 9 / 5
K / D / A
44.4%
Kill participation
866.3
Damage / min
12,377g
453.9 gold / min
27
8 placed · 6 cleared
211
7.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJuan Gasolina#EUW
Riven · Top
2 / 8 / 4
22.2% KP
10,839
10.4% share
9,916g
212 CS · 7.8/m
NONAME#gromp
Xin Zhao · Jungle
7 / 7 / 10
63% KP
31,393
30% share
11,064g
171 CS · 6.3/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 9 / 5
44.4% KP
23,620
22.6% share
12,377g
211 CS · 7.7/m
Napoleon#Carn
Sion · ADC
6 / 5 / 12
66.7% KP
17,856
17.1% share
10,675g
145 CS · 5.3/m
4 Fun 4 LP Gains#HELP
Bard · Support
5 / 5 / 19
88.9% KP
20,945
20% share
9,691g
27 CS · 1/m
Red side
Victorytwtv RamyAura#21104
Teemo · Top
5 / 4 / 10
44.1% KP
20,124
14.1% share
11,743g
192 CS · 7/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
17 / 3 / 9
76.5% KP
33,531
23.5% share
16,576g
199 CS · 7.3/m
ToastyAlex#NA1
Lissandra · Mid
7 / 4 / 18
73.5% KP
43,240
30.3% share
14,043g
243 CS · 8.9/m
Thorfinn#22032
Draven · ADC
4 / 10 / 9
38.2% KP
30,321
21.2% share
14,411g
238 CS · 8.7/m
Merracebear#EUW
Anivia · Support
1 / 6 / 10
32.4% KP
15,646
11% share
8,299g
53 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
