Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Morgana
Defeat
Ranked Solo/Duo · 202 days ago
2 / 2 / 10
K / D / A
70.6%
Kill participation
385.7
Damage / min
7,456g
307.5 gold / min
59
26 placed · 5 cleared
28
1.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoivex#OnTop
Rumble · Top
0 / 7 / 3
17.6% KP
18,773
20.9% share
8,789g
196 CS · 8.1/m
tears#2X19
Rek'Sai · Jungle
4 / 8 / 4
47.1% KP
12,043
13.4% share
9,514g
142 CS · 5.9/m
fea pero guarra#anto
Aurora · Mid
1 / 7 / 3
23.5% KP
11,415
12.7% share
6,699g
132 CS · 5.4/m
chöego#EUW
Ezreal · ADC
10 / 5 / 3
76.5% KP
38,250
42.6% share
13,205g
212 CS · 8.7/m
twtv Peng04#NMIXX
Morgana · Support
2 / 2 / 10
70.6% KP
9,353
10.4% share
7,456g
28 CS · 1.2/m
Red side
VictoryKitanø#EUW
Ornn · Top
6 / 3 / 9
51.7% KP
15,885
17.3% share
11,557g
187 CS · 7.7/m
JDS 2115#EUW
Xin Zhao · Jungle
7 / 3 / 10
58.6% KP
18,889
20.6% share
12,732g
195 CS · 8/m
Alan Ritchson#ALPHA
Syndra · Mid
10 / 3 / 5
51.7% KP
31,750
34.6% share
13,841g
240 CS · 9.9/m
StrØngest mental#EUW
Cassiopeia · ADC
4 / 4 / 3
24.1% KP
12,656
13.8% share
9,560g
158 CS · 6.5/m
anjelik#EUW
Zoe · Support
2 / 4 / 10
41.4% KP
12,544
13.7% share
7,730g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
