Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 199 days ago
6 / 5 / 12
K / D / A
66.7%
Kill participation
833.7
Damage / min
14,274g
438.3 gold / min
28
8 placed · 4 cleared
237
7.3 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrank Lundy#AGENT
Rumble · Top
5 / 5 / 7
66.7% KP
35,413
35.7% share
13,013g
252 CS · 7.7/m
NoRetreat#NBS
Ambessa · Jungle
2 / 5 / 3
27.8% KP
9,344
9.4% share
11,539g
242 CS · 7.4/m
Αrtoria Prime#eProd
Ryze · Mid
7 / 3 / 4
61.1% KP
33,931
34.2% share
15,269g
291 CS · 8.9/m
slendoooo#pure
Samira · ADC
2 / 7 / 6
44.4% KP
12,909
13% share
13,239g
251 CS · 7.7/m
Felony For Abuse#EUW
Nautilus · Support
2 / 7 / 8
55.6% KP
7,510
7.6% share
8,474g
28 CS · 0.9/m
Red side
VictorySwiT#ZEUS
Gnar · Top
4 / 3 / 6
37% KP
19,557
16.6% share
12,845g
252 CS · 7.7/m
Jamie#EUW2
Nocturne · Jungle
9 / 6 / 12
77.8% KP
20,722
17.6% share
14,893g
232 CS · 7.1/m
twtv Peng04#NMIXX
Ahri · Mid
6 / 5 / 12
66.7% KP
27,150
23.1% share
14,274g
237 CS · 7.3/m
Azzapp#31415
Vel'Koz · ADC
7 / 2 / 13
74.1% KP
37,247
31.6% share
16,411g
305 CS · 9.4/m
SingularityDOSS#FKEU
Senna · Support
1 / 2 / 23
88.9% KP
13,050
11.1% share
10,844g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
