Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Morgana
Victory
Ranked Solo/Duo · 198 days ago
1 / 3 / 5
K / D / A
23.1%
Kill participation
651.5
Damage / min
11,234g
398.8 gold / min
34
9 placed · 8 cleared
247
8.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymode XL#3616
Malphite · Top
4 / 3 / 4
30.8% KP
18,059
17.7% share
10,393g
195 CS · 6.9/m
Shadow#EUW2
Bel'Veth · Jungle
12 / 1 / 3
57.7% KP
24,131
23.6% share
15,963g
263 CS · 9.3/m
twtv Peng04#NMIXX
Morgana · Mid
1 / 3 / 5
23.1% KP
18,350
18% share
11,234g
247 CS · 8.8/m
zangetsu#717
Kog'Maw · ADC
8 / 5 / 6
53.8% KP
34,289
33.5% share
14,403g
252 CS · 8.9/m
femcel goonette#khhv
Karma · Support
1 / 1 / 19
76.9% KP
7,381
7.2% share
8,877g
18 CS · 0.6/m
Red side
Defeatsuperstar parA#001
Cho'Gath · Top
4 / 5 / 3
53.8% KP
19,324
27.2% share
10,445g
211 CS · 7.5/m
Silva#EUW2
Hecarim · Jungle
1 / 2 / 5
46.2% KP
10,144
14.3% share
10,216g
214 CS · 7.6/m
Distortion#2gd4u
Ahri · Mid
4 / 3 / 3
53.8% KP
16,383
23.1% share
11,241g
258 CS · 9.2/m
BOOM Odi11#EWC26
Ezreal · ADC
4 / 8 / 0
30.8% KP
18,919
26.6% share
11,680g
226 CS · 8/m
Koby Falks#KEK
Sona · Support
0 / 8 / 7
53.8% KP
6,242
8.8% share
7,358g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
