Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 198 days ago
8 / 7 / 10
K / D / A
47.4%
Kill participation
1,052.3
Damage / min
13,726g
451.8 gold / min
30
10 placed · 5 cleared
227
7.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSoldier#0710
Malphite · Top
6 / 11 / 4
34.5% KP
23,175
21.5% share
10,951g
161 CS · 5.3/m
Jaxres#JXRS
Zaahen · Jungle
7 / 7 / 8
51.7% KP
17,382
16.1% share
13,429g
217 CS · 7.1/m
c0st0m#dane
Ahri · Mid
11 / 7 / 8
65.5% KP
34,181
31.7% share
13,381g
195 CS · 6.4/m
normale kartofel#devn
Miss Fortune · ADC
3 / 7 / 8
37.9% KP
21,993
20.4% share
13,427g
277 CS · 9.1/m
B O O S H I#STAR
Nami · Support
2 / 6 / 16
62.1% KP
11,179
10.4% share
8,764g
24 CS · 0.8/m
Red side
Victoryzangetsu#717
Vayne · Top
5 / 7 / 9
36.8% KP
24,151
17.9% share
11,415g
195 CS · 6.4/m
SSR player#EUW
Aurelion Sol · Jungle
17 / 3 / 11
73.7% KP
33,160
24.6% share
16,359g
191 CS · 6.3/m
twtv Peng04#NMIXX
Jayce · Mid
8 / 7 / 10
47.4% KP
31,971
23.7% share
13,726g
227 CS · 7.5/m
Azzapp#31415
Vel'Koz · ADC
7 / 4 / 14
55.3% KP
38,704
28.7% share
15,725g
273 CS · 9/m
midnight sun#fear
Alistar · Support
1 / 8 / 20
55.3% KP
6,909
5.1% share
9,004g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
