Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 198 days ago
2 / 3 / 5
K / D / A
26.9%
Kill participation
523.8
Damage / min
9,164g
384.8 gold / min
12
5 placed · 0 cleared
225
9.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat5 KILO PITTIK#EUWW
Camille · Top
4 / 9 / 0
57.1% KP
12,140
27.3% share
9,472g
162 CS · 6.8/m
SlayderW#EUWW
Kha'Zix · Jungle
1 / 3 / 1
28.6% KP
6,842
15.4% share
8,598g
161 CS · 6.8/m
KC PANDA#KCWIN
Ryze · Mid
1 / 2 / 3
57.1% KP
14,215
31.9% share
9,409g
249 CS · 10.5/m
KC NEXT ADKING#EUW
Aphelios · ADC
0 / 5 / 3
42.9% KP
7,618
17.1% share
8,959g
201 CS · 8.4/m
POTATO#MMMMH
Rell · Support
1 / 7 / 2
42.9% KP
3,701
8.3% share
5,760g
28 CS · 1.2/m
Red side
Victorytwtv RamyAura#21104
Teemo · Top
5 / 2 / 3
30.8% KP
20,780
25.8% share
9,994g
206 CS · 8.6/m
Manga Reader#Climb
Naafiri · Jungle
10 / 1 / 4
53.8% KP
15,503
19.3% share
12,368g
207 CS · 8.7/m
twtv Peng04#NMIXX
Ahri · Mid
2 / 3 / 5
26.9% KP
12,475
15.5% share
9,164g
225 CS · 9.4/m
Azzapp#31415
Vel'Koz · ADC
6 / 0 / 7
50% KP
20,381
25.3% share
12,815g
262 CS · 11/m
sindrelolpro2345#EUW
Senna · Support
3 / 1 / 14
65.4% KP
11,329
14.1% share
9,070g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
