Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Morgana
Defeat
Ranked Solo/Duo · 197 days ago
5 / 6 / 21
K / D / A
78.8%
Kill participation
578.4
Damage / min
10,978g
335.2 gold / min
104
40 placed · 8 cleared
25
0.8 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTanu#EUW
Gnar · Top
5 / 8 / 7
36.4% KP
26,210
18.2% share
11,432g
194 CS · 5.9/m
Lurox#Lurox
Jarvan IV · Jungle
5 / 9 / 16
63.6% KP
19,405
13.5% share
12,649g
204 CS · 6.2/m
SeRiN1#EUW
Ahri · Mid
7 / 5 / 4
33.3% KP
28,548
19.8% share
14,130g
277 CS · 8.5/m
Inmaculado#Guess
Miss Fortune · ADC
11 / 5 / 10
63.6% KP
51,160
35.5% share
17,869g
294 CS · 9/m
twtv Peng04#NMIXX
Morgana · Support
5 / 6 / 21
78.8% KP
18,943
13.1% share
10,978g
25 CS · 0.8/m
Red side
VictorySealed#GOAT
Yasuo · Top
10 / 5 / 8
54.5% KP
29,615
20.3% share
17,244g
282 CS · 8.6/m
Thorfinn#22032
Sylas · Jungle
12 / 4 / 10
66.7% KP
36,560
25.1% share
17,232g
244 CS · 7.5/m
HRTS MIDKING#HRTS
Diana · Mid
5 / 7 / 5
30.3% KP
31,498
21.6% share
13,688g
292 CS · 8.9/m
SOGEKING#EUW11
Caitlyn · ADC
6 / 7 / 8
42.4% KP
40,081
27.5% share
16,081g
284 CS · 8.7/m
TTobias lol#feet
Leona · Support
0 / 10 / 13
39.4% KP
7,782
5.3% share
8,818g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
