Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 195 days ago
6 / 5 / 18
K / D / A
63.2%
Kill participation
1,087.8
Damage / min
14,591g
438.6 gold / min
30
5 placed · 5 cleared
256
7.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLR Nemesis#LRAT
Aurora · Top
6 / 4 / 12
47.4% KP
35,240
22.8% share
14,503g
296 CS · 8.9/m
chöego#EUW
Graves · Jungle
10 / 4 / 11
55.3% KP
32,399
20.9% share
17,560g
306 CS · 9.2/m
twtv Peng04#NMIXX
Ahri · Mid
6 / 5 / 18
63.2% KP
36,186
23.4% share
14,591g
256 CS · 7.7/m
Justyn#205
Veigar · ADC
15 / 7 / 11
68.4% KP
43,474
28.1% share
19,204g
229 CS · 6.9/m
Blazteurs#EUW
Blitzcrank · Support
1 / 4 / 25
68.4% KP
7,425
4.8% share
9,538g
14 CS · 0.4/m
Red side
DefeatLeuki kai Kafes#3309
Sion · Top
0 / 5 / 9
37.5% KP
19,962
17.1% share
11,044g
264 CS · 7.9/m
Kakarot#EU1
Zed · Jungle
9 / 8 / 6
62.5% KP
26,180
22.5% share
16,373g
218 CS · 6.6/m
TwitchTVxKenzuke#EUW
Orianna · Mid
8 / 6 / 4
50% KP
35,272
30.3% share
15,394g
288 CS · 8.7/m
Frekte#000
Ashe · ADC
3 / 10 / 8
45.8% KP
25,040
21.5% share
13,660g
234 CS · 7/m
lpl dna#12103
Seraphine · Support
4 / 9 / 11
62.5% KP
10,128
8.7% share
9,604g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
