Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 192 days ago
8 / 2 / 14
K / D / A
50%
Kill participation
864.2
Damage / min
16,355g
430.4 gold / min
44
8 placed · 12 cleared
304
8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv RamyAura#21104
Teemo · Top
3 / 9 / 5
28.6% KP
34,595
21% share
12,759g
258 CS · 6.8/m
G2 SkewMond#3327
Aatrox · Jungle
9 / 5 / 8
60.7% KP
34,303
20.8% share
16,031g
269 CS · 7.1/m
Αrtoria Prime#eProd
Syndra · Mid
4 / 5 / 12
57.1% KP
31,232
19% share
15,178g
320 CS · 8.4/m
death to apcs#all
Draven · ADC
10 / 12 / 10
71.4% KP
50,709
30.8% share
22,344g
295 CS · 7.8/m
Stendinho 10#lrd
Neeko · Support
2 / 13 / 14
57.1% KP
13,775
8.4% share
10,253g
41 CS · 1.1/m
Red side
VictorySukruu#sukru
Ambessa · Top
10 / 5 / 7
38.6% KP
28,771
18.4% share
16,753g
282 CS · 7.4/m
charlie kink#erica
Nunu & Willump · Jungle
2 / 5 / 22
54.5% KP
13,245
8.5% share
13,958g
246 CS · 6.5/m
twtv Peng04#NMIXX
Ahri · Mid
8 / 2 / 14
50% KP
32,841
21.1% share
16,355g
304 CS · 8/m
Azzapp#31415
Vel'Koz · ADC
22 / 8 / 13
79.5% KP
70,612
45.3% share
22,683g
318 CS · 8.4/m
Gottschalck#EUW
Karma · Support
2 / 8 / 28
68.2% KP
10,485
6.7% share
12,451g
53 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
