Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 192 days ago
5 / 1 / 13
K / D / A
47.4%
Kill participation
802.4
Damage / min
11,319g
435.9 gold / min
21
4 placed · 4 cleared
205
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRazørk Activoo#razzz
K'Sante · Top
3 / 5 / 9
31.6% KP
16,266
15.2% share
10,204g
191 CS · 7.4/m
not there yet#FPA
Graves · Jungle
15 / 1 / 10
65.8% KP
24,051
22.4% share
16,708g
261 CS · 10.1/m
twtv Peng04#NMIXX
Ahri · Mid
5 / 1 / 13
47.4% KP
20,836
19.4% share
11,319g
205 CS · 7.9/m
Azzapp#31415
Vel'Koz · ADC
14 / 3 / 7
55.3% KP
31,866
29.7% share
14,458g
213 CS · 8.2/m
darkchri99#EUW
Lux · Support
1 / 3 / 20
55.3% KP
14,157
13.2% share
8,467g
29 CS · 1.1/m
Red side
DefeatRaiderGO#2004
Darius · Top
7 / 4 / 0
58.3% KP
16,018
20.3% share
11,729g
228 CS · 8.8/m
Malevolence#HAZE
Karthus · Jungle
1 / 7 / 3
33.3% KP
22,514
28.5% share
10,450g
214 CS · 8.2/m
c0cky movement#tukan
Annie · Mid
2 / 8 / 2
33.3% KP
16,857
21.3% share
8,535g
176 CS · 6.8/m
FNC Upset#0308
Ezreal · ADC
2 / 11 / 0
16.7% KP
14,190
18% share
9,332g
186 CS · 7.2/m
Gottschalck#EUW
Karma · Support
0 / 8 / 9
75% KP
9,440
11.9% share
6,953g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
