Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 191 days ago
4 / 5 / 5
K / D / A
37.5%
Kill participation
692.3
Damage / min
10,816g
367.3 gold / min
30
4 placed · 8 cleared
250
8.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryExpedition 28#0911
Jayce · Top
2 / 10 / 2
19% KP
16,020
15.2% share
11,783g
242 CS · 8.2/m
woxiangdabisai#123
Lee Sin · Jungle
3 / 5 / 7
47.6% KP
13,870
13.2% share
12,142g
227 CS · 7.7/m
Twitch Six10lol#Six7
Ekko · Mid
9 / 0 / 3
57.1% KP
26,042
24.7% share
15,374g
318 CS · 10.8/m
La La Land#star
Ezreal · ADC
6 / 4 / 6
57.1% KP
41,404
39.3% share
14,940g
264 CS · 9/m
Ezi4Fun#EUW
Lulu · Support
1 / 6 / 12
61.9% KP
8,030
7.6% share
8,722g
41 CS · 1.4/m
Red side
Defeattwtv RamyAura#21104
Teemo · Top
7 / 2 / 5
50% KP
24,232
23.6% share
11,943g
239 CS · 8.1/m
not there yet#FPA
Graves · Jungle
8 / 4 / 8
66.7% KP
24,482
23.9% share
13,436g
221 CS · 7.5/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 5 / 5
37.5% KP
20,389
19.9% share
10,816g
250 CS · 8.5/m
HADE Oopa#KAI
Corki · ADC
4 / 5 / 7
45.8% KP
22,857
22.3% share
12,545g
261 CS · 8.9/m
늑대는 자비심이 없다#아케인
Nami · Support
1 / 5 / 15
66.7% KP
10,573
10.3% share
7,748g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
