Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 190 days ago
8 / 4 / 11
K / D / A
54.3%
Kill participation
868.5
Damage / min
12,982g
438.8 gold / min
35
9 placed · 6 cleared
253
8.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKitanø#EUW
Kled · Top
7 / 5 / 16
65.7% KP
33,445
24.2% share
14,406g
241 CS · 8.1/m
twitchtv tsuyeo#つよ ツヨ
Zed · Jungle
14 / 2 / 9
65.7% KP
30,095
21.8% share
18,659g
212 CS · 7.2/m
twtv Peng04#NMIXX
Ahri · Mid
8 / 4 / 11
54.3% KP
25,692
18.6% share
12,982g
253 CS · 8.6/m
Azzapp#31415
Vel'Koz · ADC
3 / 10 / 13
45.7% KP
29,372
21.2% share
12,091g
202 CS · 6.8/m
Sergeant Sona#KJP
Sona · Support
3 / 6 / 24
77.1% KP
19,673
14.2% share
9,736g
34 CS · 1.1/m
Red side
Defeatxhtao#3100
Aatrox · Top
8 / 8 / 1
33.3% KP
30,049
23% share
11,963g
232 CS · 7.8/m
WATERMELOUUUNNNN#EUW
Nidalee · Jungle
9 / 5 / 4
48.1% KP
24,668
18.9% share
12,162g
184 CS · 6.2/m
Kamus#ANKN
Diana · Mid
7 / 6 / 5
44.4% KP
30,307
23.2% share
12,170g
246 CS · 8.3/m
LOCKED TF IN#6802
Caitlyn · ADC
3 / 7 / 6
33.3% KP
27,913
21.4% share
14,534g
274 CS · 9.3/m
LiL TommyG#EUW
Bard · Support
0 / 9 / 15
55.6% KP
17,457
13.4% share
8,343g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
