Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 189 days ago
5 / 3 / 23
K / D / A
77.8%
Kill participation
917.7
Damage / min
14,668g
515 gold / min
18
9 placed · 3 cleared
223
7.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKOM Hasagi#Nejc
Ornn · Top
1 / 5 / 5
40% KP
11,629
14.7% share
8,243g
162 CS · 5.7/m
Agurin#DND
Nocturne · Jungle
7 / 10 / 1
53.3% KP
18,703
23.6% share
12,002g
188 CS · 6.6/m
SeRiN1#EUW
Malzahar · Mid
2 / 7 / 1
20% KP
22,043
27.8% share
10,750g
270 CS · 9.5/m
J1HUIV#000
Jhin · ADC
5 / 6 / 5
66.7% KP
18,505
23.4% share
13,242g
259 CS · 9.1/m
SingularityDOSS#FKEU
Anivia · Support
0 / 8 / 7
46.7% KP
8,308
10.5% share
7,113g
31 CS · 1.1/m
Red side
Victorychenzelot#LOT
Jayce · Top
4 / 5 / 10
38.9% KP
32,357
25.3% share
13,333g
277 CS · 9.7/m
NattyNatt#2005
Rengar · Jungle
15 / 2 / 11
72.2% KP
36,983
28.9% share
16,990g
270 CS · 9.5/m
WATERMELOUUUNNNN#EUW
LeBlanc · Mid
9 / 2 / 7
44.4% KP
19,106
14.9% share
12,044g
230 CS · 8.1/m
twtv Peng04#NMIXX
Seraphine · ADC
5 / 3 / 23
77.8% KP
26,140
20.4% share
14,668g
223 CS · 7.8/m
alvarooo#000
Bard · Support
3 / 3 / 22
69.4% KP
13,384
10.5% share
9,593g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
