Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 181 days ago
10 / 6 / 8
K / D / A
78.3%
Kill participation
975
Damage / min
15,779g
461.8 gold / min
21
6 placed · 2 cleared
266
7.8 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInsightful#6000
Malzahar · Top
0 / 5 / 14
37.8% KP
28,657
18.2% share
12,317g
242 CS · 7.1/m
NattyNatt#2005
Naafiri · Jungle
6 / 2 / 19
67.6% KP
35,199
22.4% share
16,333g
267 CS · 7.8/m
Twitch Six10lol#Six7
Ekko · Mid
11 / 4 / 8
51.4% KP
29,655
18.9% share
15,732g
292 CS · 8.5/m
ZYB gen4#KR01
Kai'Sa · ADC
20 / 3 / 9
78.4% KP
52,413
33.3% share
23,767g
351 CS · 10.3/m
Phil Ivey#102o
Maokai · Support
0 / 9 / 25
67.6% KP
11,361
7.2% share
10,323g
35 CS · 1/m
Red side
DefeatHF OMON#FUEGO
K'Sante · Top
3 / 6 / 6
39.1% KP
17,419
15.1% share
13,275g
296 CS · 8.7/m
FUN k3y#EUW
Vi · Jungle
1 / 7 / 13
60.9% KP
11,363
9.9% share
11,023g
188 CS · 5.5/m
twtv Peng04#NMIXX
Ahri · Mid
10 / 6 / 8
78.3% KP
33,313
29% share
15,779g
266 CS · 7.8/m
HARPOON#goat
Caitlyn · ADC
8 / 9 / 7
65.2% KP
37,868
32.9% share
17,709g
306 CS · 9/m
Walid Georgey#EUW
Bard · Support
1 / 9 / 20
91.3% KP
15,015
13.1% share
10,294g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
