Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 174 days ago
8 / 2 / 10
K / D / A
62.1%
Kill participation
1,200.5
Damage / min
13,163g
518.6 gold / min
19
5 placed · 2 cleared
235
9.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTarnished#6767
Mordekaiser · Top
7 / 6 / 1
61.5% KP
19,175
28.7% share
10,532g
154 CS · 6.1/m
PointCheck#EUW
Rek'Sai · Jungle
1 / 5 / 5
46.2% KP
12,462
18.6% share
8,953g
180 CS · 7.1/m
PrestigeGalaxy#PG4
Yasuo · Mid
1 / 10 / 0
7.7% KP
11,524
17.2% share
7,997g
191 CS · 7.5/m
QCB#EUW
Ezreal · ADC
3 / 6 / 3
46.2% KP
18,171
27.2% share
11,533g
202 CS · 8/m
DANIEL#MILLA
Soraka · Support
1 / 2 / 7
61.5% KP
5,552
8.3% share
6,642g
19 CS · 0.7/m
Red side
VictoryŚlązok#szafa
Volibear · Top
9 / 5 / 1
34.5% KP
33,758
31.2% share
12,064g
217 CS · 8.5/m
FIS Taloche#FIS
Ambessa · Jungle
9 / 2 / 4
44.8% KP
16,150
14.9% share
12,564g
181 CS · 7.1/m
twtv Peng04#NMIXX
Ahri · Mid
8 / 2 / 10
62.1% KP
30,473
28.1% share
13,163g
235 CS · 9.3/m
Minideuf#BACK
Senna · ADC
1 / 3 / 13
48.3% KP
14,770
13.6% share
11,960g
188 CS · 7.4/m
lvl 76 Blastoise#EUW
Bard · Support
2 / 1 / 13
51.7% KP
13,184
12.2% share
7,993g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
