Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 174 days ago
11 / 1 / 18
K / D / A
60.4%
Kill participation
1,454.6
Damage / min
18,762g
490.5 gold / min
44
6 placed · 12 cleared
364
9.5 CS / min
Objective control
5
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatByron Love#1v9
Gwen · Top
14 / 8 / 7
67.7% KP
49,627
34.2% share
20,941g
357 CS · 9.3/m
castillo#6123
Naafiri · Jungle
12 / 7 / 10
71% KP
33,057
22.8% share
18,271g
283 CS · 7.4/m
N2X ImKans#OTZ
Brand · Mid
2 / 11 / 5
22.6% KP
24,784
17.1% share
15,088g
326 CS · 8.5/m
IDGAF#2109
Ashe · ADC
2 / 13 / 13
48.4% KP
32,124
22.1% share
16,207g
306 CS · 8/m
PeaPuffer#Efe
Nautilus · Support
1 / 9 / 16
54.8% KP
5,599
3.9% share
9,716g
23 CS · 0.6/m
Red side
Victorymaidenless#g00n
Udyr · Top
9 / 9 / 8
35.4% KP
29,042
16.6% share
16,077g
256 CS · 6.7/m
Kercik IV#Ar59
Xin Zhao · Jungle
3 / 11 / 18
43.8% KP
27,417
15.7% share
14,049g
214 CS · 5.6/m
twtv Peng04#NMIXX
Ahri · Mid
11 / 1 / 18
60.4% KP
55,640
31.8% share
18,762g
364 CS · 9.5/m
SSJ brinkex#lawzi
Vayne · ADC
22 / 7 / 6
58.3% KP
53,131
30.4% share
25,452g
289 CS · 7.6/m
Dariusz Lol#EUW
Lulu · Support
3 / 3 / 30
68.8% KP
9,804
5.6% share
12,485g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
