Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 173 days ago
7 / 2 / 21
K / D / A
63.6%
Kill participation
925.9
Damage / min
14,187g
495.8 gold / min
29
6 placed · 7 cleared
227
7.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryОлежа McLovin#ICON
Yone · Top
8 / 7 / 8
36.4% KP
28,957
24.1% share
11,892g
182 CS · 6.4/m
Fiona Apple#Limp
Nocturne · Jungle
8 / 3 / 16
54.5% KP
18,183
15.1% share
15,070g
243 CS · 8.5/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 2 / 21
63.6% KP
26,497
22% share
14,187g
227 CS · 7.9/m
guwnosmaczne#mniam
Jhin · ADC
20 / 5 / 9
65.9% KP
36,604
30.4% share
20,114g
250 CS · 8.7/m
MACHINE#0204
Nautilus · Support
1 / 5 / 21
50% KP
10,135
8.4% share
9,229g
27 CS · 0.9/m
Red side
DefeatJet Black#3D2Y
Anivia · Top
1 / 10 / 2
13.6% KP
6,558
7.2% share
8,882g
199 CS · 7/m
heyimempty#SEXY
Zed · Jungle
5 / 9 / 6
50% KP
23,955
26.5% share
12,829g
166 CS · 5.8/m
Annie IRL#Annie
Annie · Mid
3 / 8 / 8
50% KP
27,283
30.1% share
10,535g
226 CS · 7.9/m
e46 330ci#2006
Kai'Sa · ADC
10 / 10 / 6
72.7% KP
24,673
27.2% share
14,103g
164 CS · 5.7/m
high plays Maker#EUW
Rell · Support
3 / 7 / 14
77.3% KP
8,077
8.9% share
8,960g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
