Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 172 days ago
20 / 4 / 10
K / D / A
75%
Kill participation
1,392.7
Damage / min
20,172g
573.1 gold / min
25
4 placed · 1 cleared
323
9.2 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDésastre#Sad
Darius · Top
12 / 9 / 8
55.6% KP
27,737
16.3% share
15,603g
252 CS · 7.2/m
doki doki hοes#03 96
Shaco · Jungle
1 / 8 / 20
58.3% KP
35,064
20.6% share
13,278g
240 CS · 6.8/m
Олежа McLovin#ICON
Yone · Mid
11 / 4 / 11
61.1% KP
42,841
25.1% share
16,948g
303 CS · 8.6/m
Hero#onlyu
Yunara · ADC
10 / 7 / 10
55.6% KP
52,792
30.9% share
19,230g
294 CS · 8.4/m
M7PDPYNDHEE2EE3#SPLIT
Taric · Support
2 / 12 / 17
52.8% KP
12,157
7.1% share
10,210g
35 CS · 1/m
Red side
Victorycome to brazil71#TURTL
Shyvana · Top
5 / 6 / 12
42.5% KP
26,565
17.6% share
15,096g
287 CS · 8.2/m
Limerence#cmplx
Xin Zhao · Jungle
6 / 13 / 14
50% KP
20,146
13.3% share
13,811g
222 CS · 6.3/m
twtv Peng04#NMIXX
Ahri · Mid
20 / 4 / 10
75% KP
49,022
32.4% share
20,172g
323 CS · 9.2/m
1 7#1 1
Senna · ADC
6 / 6 / 26
80% KP
40,468
26.7% share
15,139g
183 CS · 5.2/m
MaizenDaeda#veke
Tahm Kench · Support
3 / 7 / 24
67.5% KP
15,159
10% share
11,432g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
