Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 172 days ago
1 / 4 / 3
K / D / A
50%
Kill participation
786.6
Damage / min
7,928g
346.5 gold / min
13
3 placed · 2 cleared
188
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeuz#GRIND
Ornn · Top
2 / 3 / 1
37.5% KP
13,643
24.6% share
8,676g
199 CS · 8.7/m
NattyNatt#2005
Rengar · Jungle
2 / 8 / 3
62.5% KP
9,210
16.6% share
8,454g
135 CS · 5.9/m
twtv Peng04#NMIXX
Ahri · Mid
1 / 4 / 3
50% KP
18,000
32.4% share
7,928g
188 CS · 8.2/m
TTV ReleasedDuck#Tyga
Yunara · ADC
3 / 6 / 0
37.5% KP
10,993
19.8% share
8,527g
148 CS · 6.5/m
M7PDPYNDHEE2EE3#SPLIT
Taric · Support
0 / 12 / 4
50% KP
3,695
6.7% share
5,333g
28 CS · 1.2/m
Red side
VictoryMID MOG MACHINE#HOW
Kassadin · Top
2 / 3 / 6
24.2% KP
13,495
12.7% share
8,119g
160 CS · 7/m
Order of Ruin#333
Hecarim · Jungle
5 / 1 / 10
45.5% KP
14,257
13.5% share
12,684g
247 CS · 10.8/m
Youtube CruncyWM#WHITE
Sylas · Mid
10 / 2 / 10
60.6% KP
15,228
14.4% share
10,355g
159 CS · 6.9/m
Kaori#EUW33
Smolder · ADC
11 / 1 / 11
66.7% KP
50,973
48.1% share
14,315g
215 CS · 9.4/m
Qnoxs#17165
Janna · Support
5 / 2 / 26
93.9% KP
11,984
11.3% share
9,057g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
