Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 172 days ago
10 / 5 / 14
K / D / A
66.7%
Kill participation
1,260.7
Damage / min
15,537g
511.4 gold / min
19
9 placed · 4 cleared
247
8.1 CS / min
Objective control
2
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPARKOUR GO BRR#EUW
Quinn · Top
3 / 4 / 3
26.1% KP
16,063
15.8% share
11,960g
230 CS · 7.6/m
NattyNatt#2005
Sylas · Jungle
3 / 7 / 10
56.5% KP
23,403
23% share
12,399g
229 CS · 7.5/m
twitch raiko#KATA
Katarina · Mid
7 / 9 / 3
43.5% KP
29,560
29% share
11,665g
215 CS · 7.1/m
FireKeeperSoul#7292
Kai'Sa · ADC
6 / 8 / 6
52.2% KP
21,023
20.6% share
13,321g
231 CS · 7.6/m
Qnoxs#17165
Sona · Support
4 / 8 / 14
78.3% KP
11,865
11.6% share
9,992g
27 CS · 0.9/m
Red side
VictoryLST SENGA#LST
Karma · Top
1 / 2 / 12
36.1% KP
11,008
8.7% share
10,218g
208 CS · 6.8/m
Order of Ruin#333
Hecarim · Jungle
9 / 2 / 15
66.7% KP
23,405
18.5% share
16,230g
276 CS · 9.1/m
Youtube CruncyWM#WHITE
Ekko · Mid
9 / 7 / 9
50% KP
29,770
23.5% share
13,289g
172 CS · 5.7/m
twtv Peng04#NMIXX
Smolder · ADC
10 / 5 / 14
66.7% KP
38,303
30.3% share
15,537g
247 CS · 8.1/m
BLEEEEEEEEEH#ALK67
Camille · Support
7 / 7 / 20
75% KP
23,954
18.9% share
11,688g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
