Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 172 days ago
4 / 5 / 4
K / D / A
44.4%
Kill participation
768.5
Damage / min
11,994g
408.4 gold / min
24
4 placed · 6 cleared
242
8.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSloth#TOP
Garen · Top
5 / 7 / 2
38.9% KP
8,865
11% share
10,799g
177 CS · 6/m
aElLyndon#EUW
Talon · Jungle
5 / 5 / 4
50% KP
22,664
28.2% share
13,827g
264 CS · 9/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 5 / 4
44.4% KP
22,569
28.1% share
11,994g
242 CS · 8.2/m
januaryneverends#never
Vayne · ADC
4 / 8 / 3
38.9% KP
16,263
20.2% share
10,923g
185 CS · 6.3/m
Cerberus#Limbo
Nami · Support
0 / 7 / 14
77.8% KP
10,032
12.5% share
7,867g
18 CS · 0.6/m
Red side
VictoryDouble Dé PIPÉ#DDDD
Varus · Top
6 / 7 / 7
40.6% KP
28,446
27.9% share
11,373g
206 CS · 7/m
DarktOner#PRIME
Xin Zhao · Jungle
8 / 1 / 7
46.9% KP
14,912
14.6% share
13,444g
184 CS · 6.3/m
clarkkent#Glass
Mel · Mid
13 / 2 / 1
43.8% KP
26,038
25.5% share
15,862g
277 CS · 9.4/m
TheEyeOfVoid#koz
Vel'Koz · ADC
4 / 4 / 13
53.1% KP
21,386
21% share
12,898g
251 CS · 8.5/m
slave life#killr
Blitzcrank · Support
1 / 4 / 21
68.8% KP
11,132
10.9% share
9,421g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
