Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 171 days ago
3 / 3 / 1
K / D / A
44.4%
Kill participation
552
Damage / min
8,450g
388.2 gold / min
19
8 placed · 1 cleared
185
8.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv Peng04#NMIXX
Sion · Top
3 / 3 / 1
44.4% KP
12,015
24% share
8,450g
185 CS · 8.5/m
ElmiilloR11#GORDO
Briar · Jungle
2 / 9 / 2
44.4% KP
10,143
20.3% share
7,544g
137 CS · 6.3/m
Polyokov#YOGI
Viktor · Mid
0 / 7 / 2
22.2% KP
11,861
23.7% share
5,998g
145 CS · 6.7/m
positive john#happy
Cassiopeia · ADC
4 / 5 / 0
44.4% KP
11,886
23.8% share
7,194g
147 CS · 6.8/m
Kankar#727
Trundle · Support
0 / 3 / 6
66.7% KP
4,098
8.2% share
5,698g
42 CS · 1.9/m
Red side
Victorysadnoname#7083
LeBlanc · Top
0 / 2 / 7
25.9% KP
11,163
14.6% share
8,491g
181 CS · 8.3/m
Order of Ruin#333
Hecarim · Jungle
9 / 3 / 10
70.4% KP
17,524
23% share
11,659g
192 CS · 8.8/m
Youtube CruncyWM#WHITE
Sylas · Mid
11 / 0 / 9
74.1% KP
23,529
30.8% share
10,645g
155 CS · 7.1/m
high plays Maker#EUW
Jhin · ADC
5 / 3 / 6
40.7% KP
15,255
20% share
10,274g
166 CS · 7.6/m
12 years a supp#EUW
Senna · Support
2 / 1 / 7
33.3% KP
8,856
11.6% share
7,058g
30 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
