Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 171 days ago
3 / 3 / 11
K / D / A
56%
Kill participation
646.9
Damage / min
10,552g
433.6 gold / min
20
7 placed · 1 cleared
206
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatytubezedtanrisi1#short
Zed · Top
3 / 9 / 4
33.3% KP
21,863
26.9% share
10,478g
173 CS · 7.1/m
wow really#crazy
Rengar · Jungle
6 / 3 / 5
52.4% KP
12,890
15.9% share
10,473g
185 CS · 7.6/m
LastPickTopAgain#0 100
Hwei · Mid
4 / 2 / 1
23.8% KP
19,486
24% share
9,575g
218 CS · 9/m
AllYouHadToDoWas#Stay
Brand · ADC
7 / 8 / 6
61.9% KP
19,933
24.5% share
10,377g
164 CS · 6.7/m
Divine#星月夜
Rell · Support
1 / 3 / 14
71.4% KP
7,117
8.8% share
6,990g
28 CS · 1.2/m
Red side
Victorytwtv Peng04#NMIXX
Lissandra · Top
3 / 3 / 11
56% KP
15,741
25.4% share
10,552g
206 CS · 8.5/m
TWTV GODYR KHAN#1398
Udyr · Jungle
8 / 5 / 6
56% KP
11,671
18.9% share
11,078g
182 CS · 7.5/m
shangxu#EUW
Yone · Mid
6 / 1 / 3
36% KP
14,846
24% share
10,590g
222 CS · 9.1/m
Tonirel#000
Jinx · ADC
6 / 7 / 6
48% KP
13,280
21.5% share
10,877g
159 CS · 6.5/m
difficult age#xdx
Janna · Support
2 / 5 / 16
72% KP
6,336
10.2% share
7,800g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
