Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 170 days ago
4 / 8 / 10
K / D / A
63.6%
Kill participation
584.6
Damage / min
15,485g
419.6 gold / min
17
6 placed · 1 cleared
256
6.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGONZI GORGONZOLI#xxx
Volibear · Top
1 / 8 / 6
31.8% KP
22,329
20.8% share
14,839g
290 CS · 7.9/m
Unknown SynchroN#lena
Vi · Jungle
17 / 4 / 2
86.4% KP
38,065
35.5% share
22,046g
294 CS · 8/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 8 / 10
63.6% KP
21,570
20.1% share
15,485g
256 CS · 6.9/m
H Y R Λ V#EUW
Cassiopeia · ADC
0 / 9 / 8
36.4% KP
18,905
17.6% share
14,973g
312 CS · 8.5/m
Goat Milk#Mega
Braum · Support
0 / 4 / 15
68.2% KP
6,479
6% share
10,030g
35 CS · 0.9/m
Red side
Defeattwtv ozneviik#TWICH
Zaahen · Top
3 / 5 / 7
30.3% KP
14,594
11.5% share
12,763g
264 CS · 7.2/m
Regn#EU1
Elise · Jungle
6 / 4 / 7
39.4% KP
34,456
27% share
15,073g
269 CS · 7.3/m
J3ST3R CC OPiUM#Re3
Qiyana · Mid
15 / 7 / 5
60.6% KP
35,012
27.5% share
18,174g
291 CS · 7.9/m
1568403175973825#67014
Twitch · ADC
6 / 3 / 9
45.5% KP
33,619
26.4% share
16,610g
313 CS · 8.5/m
CruzerTheBruzer#EUW
Nami · Support
3 / 3 / 15
54.5% KP
9,776
7.7% share
9,763g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
