Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 168 days ago
5 / 4 / 9
K / D / A
60.9%
Kill participation
842.8
Damage / min
13,541g
415.6 gold / min
17
3 placed · 2 cleared
255
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKozi#UCAM
Gnar · Top
7 / 5 / 11
50% KP
34,364
21.7% share
14,193g
247 CS · 7.6/m
Spiderlair#EUW
Naafiri · Jungle
17 / 3 / 8
69.4% KP
44,084
27.9% share
19,572g
233 CS · 7.2/m
hello europe#back
Aurora · Mid
6 / 2 / 11
47.2% KP
41,372
26.1% share
13,546g
253 CS · 7.8/m
Meowing on glide#Happy
Ashe · ADC
3 / 9 / 13
44.4% KP
21,523
13.6% share
14,335g
248 CS · 7.6/m
Pagrandukas48#4761
Senna · Support
3 / 4 / 24
75% KP
16,896
10.7% share
11,315g
35 CS · 1.1/m
Red side
DefeatSukruu#sukru
Irelia · Top
11 / 10 / 4
65.2% KP
33,697
30.5% share
15,991g
252 CS · 7.7/m
KC VIEGHOB#KCWIN
Xin Zhao · Jungle
4 / 8 / 3
30.4% KP
16,974
15.4% share
10,648g
174 CS · 5.3/m
twtv Peng04#NMIXX
Ahri · Mid
5 / 4 / 9
60.9% KP
27,461
24.9% share
13,541g
255 CS · 7.8/m
nzcer#JINX
Smolder · ADC
2 / 8 / 5
30.4% KP
25,649
23.2% share
12,081g
268 CS · 8.2/m
GGbrowny#LOL
Zilean · Support
1 / 6 / 12
56.5% KP
6,664
6% share
8,634g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
