Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Defeat
Ranked Solo/Duo · 168 days ago
3 / 9 / 11
K / D / A
70%
Kill participation
267.3
Damage / min
8,076g
304.2 gold / min
93
37 placed · 14 cleared
39
1.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory30pushupperdeath#hard
Akshan · Top
16 / 1 / 6
59.5% KP
35,653
34.3% share
16,134g
230 CS · 8.7/m
HOPE#EVE
Evelynn · Jungle
10 / 3 / 9
51.4% KP
23,506
22.6% share
12,765g
185 CS · 7/m
aVoN#show
Viktor · Mid
1 / 5 / 7
21.6% KP
11,887
11.4% share
10,054g
212 CS · 8/m
Kite Machine#2015
Jhin · ADC
8 / 4 / 10
48.6% KP
25,501
24.5% share
14,888g
242 CS · 9.1/m
EM Touba#MID
Nautilus · Support
2 / 7 / 12
37.8% KP
7,355
7.1% share
8,282g
23 CS · 0.9/m
Red side
Defeatlightless 4 her#tachy
Zaahen · Top
2 / 8 / 1
15% KP
9,528
14.4% share
10,001g
198 CS · 7.5/m
TWTV DETDERT#12MAJ
Jarvan IV · Jungle
9 / 4 / 6
75% KP
15,433
23.3% share
11,746g
179 CS · 6.7/m
Hollie Sue#HYPHY
Syndra · Mid
5 / 6 / 5
50% KP
18,459
27.9% share
10,766g
218 CS · 8.2/m
Inmaculado#Guess
Kai'Sa · ADC
1 / 10 / 9
50% KP
15,731
23.7% share
12,565g
267 CS · 10.1/m
twtv Peng04#NMIXX
Leona · Support
3 / 9 / 11
70% KP
7,096
10.7% share
8,076g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
