Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 167 days ago
7 / 3 / 10
K / D / A
60.7%
Kill participation
872.1
Damage / min
13,438g
497.4 gold / min
29
7 placed · 4 cleared
244
9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShrek BobGreg2nd#29iq
Renekton · Top
2 / 3 / 6
28.6% KP
12,047
13% share
11,398g
238 CS · 8.8/m
milkcheesebread#EUW
Qiyana · Jungle
10 / 2 / 5
53.6% KP
23,206
25.1% share
14,748g
238 CS · 8.8/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 3 / 10
60.7% KP
23,562
25.5% share
13,438g
244 CS · 9/m
Lonely Silence#UPGRD
Ezreal · ADC
8 / 3 / 2
35.7% KP
27,849
30.2% share
15,076g
255 CS · 9.4/m
LowMasta#NUNU
Lulu · Support
1 / 4 / 17
64.3% KP
5,700
6.2% share
8,711g
19 CS · 0.7/m
Red side
DefeatOberin Martel#EUW
Quinn · Top
6 / 6 / 2
57.1% KP
26,229
31.9% share
12,694g
215 CS · 8/m
SenSen#EUWFR
Nidalee · Jungle
5 / 7 / 5
71.4% KP
23,443
28.5% share
11,906g
205 CS · 7.6/m
odvozovač#nvn
Lissandra · Mid
0 / 5 / 2
14.3% KP
15,005
18.2% share
9,493g
259 CS · 9.6/m
Robi#diff
Smolder · ADC
2 / 5 / 1
21.4% KP
11,942
14.5% share
11,649g
239 CS · 8.8/m
unhappy#okey
Nami · Support
1 / 5 / 6
50% KP
5,663
6.9% share
6,843g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
