Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 167 days ago
10 / 1 / 9
K / D / A
65.5%
Kill participation
1,073.7
Damage / min
14,661g
559.6 gold / min
12
4 placed · 0 cleared
252
9.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeggionaire#EUW
Ornn · Top
3 / 4 / 3
42.9% KP
13,111
21.3% share
8,965g
179 CS · 6.8/m
PΛRΛBΞLLUM#LENS
Lillia · Jungle
4 / 5 / 1
35.7% KP
14,097
22.9% share
9,383g
173 CS · 6.6/m
Tywl2o1e8lpu32p6#HjILB
Yasuo · Mid
2 / 8 / 2
28.6% KP
13,840
22.5% share
10,140g
225 CS · 8.6/m
odvozovač#nvn
Sivir · ADC
3 / 6 / 2
35.7% KP
14,772
24% share
10,695g
219 CS · 8.4/m
SkyDust#SKY
Lulu · Support
2 / 6 / 5
50% KP
5,703
9.3% share
6,947g
29 CS · 1.1/m
Red side
Victoryquinners queue#EUW
Quinn · Top
3 / 6 / 2
17.2% KP
12,832
11.5% share
11,016g
196 CS · 7.5/m
SenSen#EUWFR
Nidalee · Jungle
11 / 3 / 13
82.8% KP
41,302
36.9% share
14,179g
196 CS · 7.5/m
twtv Peng04#NMIXX
Ahri · Mid
10 / 1 / 9
65.5% KP
28,131
25.2% share
14,661g
252 CS · 9.6/m
chovy enjoyer#00000
Corki · ADC
4 / 2 / 10
48.3% KP
22,221
19.9% share
13,785g
256 CS · 9.8/m
evil marios#loser
Janna · Support
1 / 2 / 22
79.3% KP
7,351
6.6% share
8,897g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
