Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 167 days ago
4 / 6 / 3
K / D / A
53.8%
Kill participation
685.1
Damage / min
10,486g
426.3 gold / min
33
7 placed · 7 cleared
214
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMansterninja#BOW
Ambessa · Top
1 / 8 / 3
30.8% KP
10,647
15% share
7,726g
170 CS · 6.9/m
reio byk#2208
Graves · Jungle
1 / 9 / 3
30.8% KP
9,276
13.1% share
7,926g
154 CS · 6.3/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 6 / 3
53.8% KP
16,854
23.7% share
10,486g
214 CS · 8.7/m
Marty Hart#TD1
Ezreal · ADC
3 / 3 / 5
61.5% KP
19,437
27.4% share
11,849g
227 CS · 9.2/m
SingularityDOSS#FKEU
Lux · Support
4 / 6 / 7
84.6% KP
14,778
20.8% share
7,728g
33 CS · 1.3/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
17 / 3 / 3
62.5% KP
38,585
40.1% share
12,697g
165 CS · 6.7/m
QuinnDread#EUW
Xin Zhao · Jungle
6 / 1 / 6
37.5% KP
14,617
15.2% share
12,515g
221 CS · 9/m
30pushupperdeath#hard
Akshan · Mid
9 / 3 / 1
31.3% KP
21,601
22.5% share
12,536g
201 CS · 8.2/m
DeadhoundC#Muwi
Caitlyn · ADC
0 / 5 / 9
28.1% KP
16,253
16.9% share
11,429g
210 CS · 8.5/m
Lekcyc#1111
Karma · Support
0 / 1 / 11
34.4% KP
5,115
5.3% share
7,401g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
