Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 167 days ago
9 / 4 / 14
K / D / A
56.1%
Kill participation
1,223.2
Damage / min
13,024g
471 gold / min
16
6 placed · 1 cleared
183
6.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJEWZAURUS REX#0002
Darius · Top
4 / 8 / 1
23.8% KP
10,840
12.8% share
10,895g
156 CS · 5.6/m
NattyNatt#2005
Hecarim · Jungle
4 / 6 / 7
52.4% KP
14,851
17.5% share
12,931g
228 CS · 8.2/m
PIunderer#EUW
Irelia · Mid
5 / 13 / 0
23.8% KP
17,511
20.6% share
11,324g
229 CS · 8.3/m
Rayquaza#369
Ezreal · ADC
7 / 6 / 3
47.6% KP
25,346
29.9% share
13,060g
227 CS · 8.2/m
bored#8817
LeBlanc · Support
1 / 8 / 8
42.9% KP
16,266
19.2% share
7,973g
26 CS · 0.9/m
Red side
Victoryfrajgo#rank1
Vayne · Top
4 / 4 / 4
19.5% KP
20,819
15.9% share
13,258g
238 CS · 8.6/m
Odysseus#131
Taliyah · Jungle
16 / 2 / 8
58.5% KP
36,280
27.8% share
18,755g
273 CS · 9.9/m
twtv Peng04#NMIXX
Annie · Mid
9 / 4 / 14
56.1% KP
33,822
25.9% share
13,024g
183 CS · 6.6/m
Arkanomix#EUW
Smolder · ADC
2 / 7 / 8
24.4% KP
21,647
16.6% share
12,016g
213 CS · 7.7/m
Goku#Q120
Pantheon · Support
10 / 4 / 7
41.5% KP
18,077
13.8% share
11,035g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
