Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 161 days ago
2 / 6 / 10
K / D / A
30.8%
Kill participation
710.5
Damage / min
14,244g
374.7 gold / min
30
15 placed · 1 cleared
299
7.9 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPercy Magic#1234
Gnar · Top
8 / 4 / 9
58.6% KP
61,251
34.7% share
19,022g
367 CS · 9.7/m
reio byk#2208
Graves · Jungle
6 / 13 / 8
48.3% KP
29,687
16.8% share
15,393g
277 CS · 7.3/m
CHARLlE KIRK#ns1
Ekko · Mid
9 / 7 / 5
48.3% KP
42,300
24% share
18,623g
357 CS · 9.4/m
Starosta#44444
Smolder · ADC
6 / 8 / 8
48.3% KP
30,539
17.3% share
14,158g
260 CS · 6.8/m
Brevitate Vitae#EUW
Bard · Support
0 / 7 / 18
62.1% KP
12,776
7.2% share
10,439g
37 CS · 1/m
Red side
Victorytwtv Peng04#NMIXX
Sion · Top
2 / 6 / 10
30.8% KP
27,009
15.2% share
14,244g
299 CS · 7.9/m
sick and tired#EUW2
Nunu & Willump · Jungle
3 / 4 / 17
51.3% KP
24,988
14.1% share
16,502g
296 CS · 7.8/m
Boda#win
Aurora · Mid
21 / 3 / 8
74.4% KP
61,914
34.9% share
22,310g
322 CS · 8.5/m
BunnyBeast#BUNNY
Aphelios · ADC
7 / 5 / 6
33.3% KP
39,532
22.3% share
20,590g
363 CS · 9.5/m
Walid Georgey#EUW
Pyke · Support
6 / 11 / 16
56.4% KP
24,143
13.6% share
13,071g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
