Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 161 days ago
8 / 2 / 13
K / D / A
58.3%
Kill participation
886.9
Damage / min
15,297g
512.7 gold / min
19
3 placed · 4 cleared
294
9.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkimochi warui#気持ち悪い
Jayce · Top
2 / 8 / 4
28.6% KP
23,900
20% share
10,910g
227 CS · 7.6/m
Struggle#Gatts
Graves · Jungle
5 / 5 / 4
42.9% KP
18,014
15.1% share
13,017g
254 CS · 8.5/m
qwefqwefqwfe#qwefq
Aurora · Mid
4 / 9 / 4
38.1% KP
23,118
19.4% share
10,736g
216 CS · 7.2/m
BACKSHOT LANDER#TWINK
Ezreal · ADC
3 / 6 / 11
66.7% KP
31,127
26.1% share
13,661g
261 CS · 8.7/m
Trailblazer#005
Mel · Support
7 / 8 / 5
57.1% KP
23,305
19.5% share
10,540g
43 CS · 1.4/m
Red side
VictoryTTV VinGOAT1#RKO
Sion · Top
3 / 4 / 11
38.9% KP
16,840
17.3% share
12,065g
254 CS · 8.5/m
TryhardEkko#TWTV
Ekko · Jungle
20 / 2 / 7
75% KP
33,482
34.3% share
17,954g
219 CS · 7.3/m
twtv Peng04#NMIXX
Ahri · Mid
8 / 2 / 13
58.3% KP
26,458
27.1% share
15,297g
294 CS · 9.9/m
VENOMSSSSSSSSSSZ#333
Ashe · ADC
2 / 6 / 12
38.9% KP
12,947
13.3% share
10,874g
190 CS · 6.4/m
IHEBIC#0000
Lee Sin · Support
3 / 7 / 19
61.1% KP
7,762
8% share
9,267g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
