Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 160 days ago
7 / 4 / 17
K / D / A
96%
Kill participation
1,181.4
Damage / min
15,122g
509.7 gold / min
40
6 placed · 13 cleared
254
8.6 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLeggionaire#EUW
Malphite · Top
1 / 3 / 10
44% KP
12,171
12.2% share
10,360g
195 CS · 6.6/m
Spiderlair#EUW
Lee Sin · Jungle
10 / 6 / 9
76% KP
19,310
19.3% share
13,438g
161 CS · 5.4/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 4 / 17
96% KP
35,047
35.1% share
15,122g
254 CS · 8.6/m
Milditex#EUW
Smolder · ADC
6 / 7 / 8
56% KP
26,896
26.9% share
13,688g
227 CS · 7.7/m
gabineuws01#EUW
Nami · Support
1 / 3 / 13
56% KP
6,496
6.5% share
8,666g
31 CS · 1/m
Red side
DefeatTwTv Rasadurai#TTV
Singed · Top
3 / 4 / 4
30.4% KP
13,557
15.5% share
11,997g
255 CS · 8.6/m
G2 SkewMond#3327
Vi · Jungle
9 / 4 / 6
65.2% KP
17,929
20.4% share
14,326g
248 CS · 8.4/m
HADE Oopa#KAI
Jayce · Mid
6 / 7 / 5
47.8% KP
21,336
24.3% share
12,268g
209 CS · 7/m
Tactics#lol
Brand · ADC
3 / 6 / 7
43.5% KP
24,430
27.9% share
11,374g
239 CS · 8.1/m
Walid Georgey#EUW
Nautilus · Support
2 / 4 / 12
60.9% KP
10,427
11.9% share
8,185g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
