Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 161 days ago
7 / 4 / 12
K / D / A
63.3%
Kill participation
868.3
Damage / min
13,630g
431.8 gold / min
32
4 placed · 8 cleared
271
8.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlatar#2026
Gangplank · Top
0 / 11 / 4
20% KP
18,187
17.2% share
11,652g
222 CS · 7/m
Mercury#LAKEN
Kayn · Jungle
10 / 4 / 5
75% KP
26,854
25.3% share
14,637g
254 CS · 8/m
Hjustonis#2313
Aurora · Mid
1 / 6 / 5
30% KP
18,375
17.3% share
10,642g
227 CS · 7.2/m
Kite Machine#2015
Ziggs · ADC
9 / 2 / 5
70% KP
37,030
34.9% share
17,779g
325 CS · 10.3/m
Xrusi kai Kafes#444
Nautilus · Support
0 / 7 / 10
50% KP
5,565
5.2% share
7,723g
25 CS · 0.8/m
Red side
Victorycome to brazil71#TURTL
Mordekaiser · Top
8 / 3 / 6
46.7% KP
23,030
23.4% share
13,562g
262 CS · 8.3/m
Brenth#EUW
Jarvan IV · Jungle
6 / 4 / 17
76.7% KP
18,963
19.2% share
12,705g
187 CS · 5.9/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 4 / 12
63.3% KP
27,410
27.8% share
13,630g
271 CS · 8.6/m
unforgiven#12321
Caitlyn · ADC
6 / 3 / 4
33.3% KP
17,328
17.6% share
14,530g
303 CS · 9.6/m
INFLATEDPawełek#INFL
Bard · Support
3 / 6 / 19
73.3% KP
11,877
12% share
10,220g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
