Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 159 days ago
15 / 2 / 10
K / D / A
55.6%
Kill participation
1,779.6
Damage / min
15,385g
566.7 gold / min
19
5 placed · 2 cleared
242
8.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySmolli#Smol
Ornn · Top
12 / 4 / 11
51.1% KP
28,766
19.4% share
12,699g
158 CS · 5.8/m
Corvo Attano#11111
Kha'Zix · Jungle
12 / 6 / 5
37.8% KP
29,668
20% share
11,962g
152 CS · 5.6/m
twtv Peng04#NMIXX
Ahri · Mid
15 / 2 / 10
55.6% KP
48,316
32.6% share
15,385g
242 CS · 8.9/m
HLUBOKY KRK#DEEP
Senna · ADC
5 / 5 / 26
68.9% KP
24,905
16.8% share
13,226g
159 CS · 5.9/m
ttv falcon enox#Ys0
Maokai · Support
1 / 4 / 27
62.2% KP
16,551
11.2% share
8,614g
32 CS · 1.2/m
Red side
DefeatAllYouHadToDoWas#Stay
Dr. Mundo · Top
2 / 8 / 3
23.8% KP
20,104
20% share
8,857g
174 CS · 6.4/m
Nasser#RM3
Wukong · Jungle
2 / 10 / 5
33.3% KP
15,225
15.1% share
9,346g
153 CS · 5.6/m
star zall#twtv
Veigar · Mid
6 / 9 / 0
28.6% KP
20,251
20.1% share
11,671g
205 CS · 7.6/m
Bench Queen#EUW
Corki · ADC
5 / 9 / 5
47.6% KP
29,600
29.4% share
11,911g
199 CS · 7.3/m
BONJOUR L AMI#happy
Pyke · Support
6 / 9 / 7
61.9% KP
15,403
15.3% share
10,067g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
