Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 159 days ago
2 / 5 / 11
K / D / A
50%
Kill participation
772.4
Damage / min
12,503g
422.2 gold / min
27
7 placed · 5 cleared
250
8.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv PurifiedUC#0101
Vladimir · Top
9 / 1 / 5
37.8% KP
28,094
23.3% share
16,176g
324 CS · 10.9/m
Afroboi#depu
Darius · Jungle
11 / 3 / 11
59.5% KP
24,183
20.1% share
16,033g
263 CS · 8.9/m
APC Phosdoq#TUN
Syndra · Mid
4 / 9 / 8
32.4% KP
18,566
15.4% share
11,278g
193 CS · 6.5/m
BunnyBeast#BUNNY
Aphelios · ADC
11 / 7 / 10
56.8% KP
42,778
35.5% share
17,729g
227 CS · 7.7/m
Pegao#BOT
Thresh · Support
2 / 6 / 21
62.2% KP
6,866
5.7% share
9,671g
36 CS · 1.2/m
Red side
Defeatmarelack#kut
Rengar · Top
7 / 9 / 1
30.8% KP
19,017
18.3% share
11,824g
186 CS · 6.3/m
chains#mcjka
Jarvan IV · Jungle
4 / 5 / 11
57.7% KP
14,143
13.6% share
11,688g
190 CS · 6.4/m
twtv Peng04#NMIXX
Ahri · Mid
2 / 5 / 11
50% KP
22,876
22% share
12,503g
250 CS · 8.4/m
mid prio#lrnz
Jinx · ADC
11 / 8 / 8
73.1% KP
38,656
37.1% share
17,615g
246 CS · 8.3/m
Dеlеtеd#Meow
Maokai · Support
2 / 10 / 13
57.7% KP
9,499
9.1% share
8,256g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
