Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 158 days ago
5 / 8 / 4
K / D / A
56.3%
Kill participation
982.9
Damage / min
11,957g
417.8 gold / min
30
6 placed · 9 cleared
221
7.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKAATAKURI#BBB
Aatrox · Top
11 / 3 / 9
46.5% KP
34,913
25.4% share
13,081g
197 CS · 6.9/m
Coach Kirei#Coach
Lillia · Jungle
12 / 1 / 17
67.4% KP
32,104
23.3% share
16,741g
276 CS · 9.6/m
Santiago#JAY
Aurora · Mid
10 / 5 / 21
72.1% KP
34,315
24.9% share
11,180g
135 CS · 4.7/m
sammuxx#1v9
Ezreal · ADC
10 / 3 / 15
58.1% KP
30,997
22.5% share
16,240g
223 CS · 7.8/m
Gible Goes Chomp#EUW
Alistar · Support
0 / 4 / 26
60.5% KP
5,282
3.8% share
7,808g
11 CS · 0.4/m
Red side
Defeatunchained#1311
Rengar · Top
2 / 11 / 6
50% KP
13,788
13.9% share
9,280g
141 CS · 4.9/m
ZYB CANYON#KR01
Dr. Mundo · Jungle
3 / 6 / 4
43.8% KP
19,195
19.3% share
12,293g
202 CS · 7.1/m
twtv Peng04#NMIXX
Ahri · Mid
5 / 8 / 4
56.3% KP
28,126
28.3% share
11,957g
221 CS · 7.7/m
Cachorrow#SRRW
Senna · ADC
5 / 8 / 6
68.8% KP
26,597
26.7% share
12,749g
203 CS · 7.1/m
Legende Matti#EUW
Nautilus · Support
1 / 10 / 5
37.5% KP
11,801
11.9% share
6,959g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
