Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 158 days ago
6 / 8 / 10
K / D / A
61.5%
Kill participation
1,049.5
Damage / min
13,016g
400.9 gold / min
32
4 placed · 7 cleared
273
8.4 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldmen#TOP
Olaf · Top
7 / 6 / 5
37.5% KP
36,240
20.3% share
16,019g
280 CS · 8.6/m
Corvo Attano#11111
Shyvana · Jungle
12 / 3 / 8
62.5% KP
49,358
27.6% share
17,638g
282 CS · 8.7/m
ttv ronaldoo#1234
Twisted Fate · Mid
6 / 4 / 15
65.6% KP
35,946
20.1% share
18,574g
271 CS · 8.3/m
Haleboper#EUW
Viktor · ADC
4 / 6 / 7
34.4% KP
38,023
21.3% share
14,673g
246 CS · 7.6/m
BONJOUR L AMI#happy
Poppy · Support
3 / 7 / 15
56.3% KP
18,974
10.6% share
10,061g
23 CS · 0.7/m
Red side
DefeatGASSY#TROLL
Dr. Mundo · Top
3 / 6 / 9
46.2% KP
29,106
24.4% share
10,944g
199 CS · 6.1/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
8 / 6 / 9
65.4% KP
26,926
22.6% share
15,939g
245 CS · 7.5/m
twtv Peng04#NMIXX
Ahri · Mid
6 / 8 / 10
61.5% KP
34,074
28.6% share
13,016g
273 CS · 8.4/m
Shînix#EUW
Nilah · ADC
7 / 7 / 10
65.4% KP
18,078
15.2% share
15,696g
259 CS · 8/m
difficult age#xdx
Janna · Support
2 / 5 / 19
80.8% KP
11,000
9.2% share
9,195g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
