Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 156 days ago
11 / 4 / 4
K / D / A
38.5%
Kill participation
1,220.7
Damage / min
15,778g
566.9 gold / min
17
9 placed · 0 cleared
247
8.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheRoyalKanin#EUW
Cassiopeia · Top
4 / 5 / 7
52.4% KP
22,740
21.6% share
12,566g
259 CS · 9.3/m
Urwald Differenz#EUW
Skarner · Jungle
2 / 10 / 6
38.1% KP
15,380
14.6% share
9,581g
169 CS · 6.1/m
BOCAP#808
Tryndamere · Mid
7 / 7 / 2
42.9% KP
21,930
20.9% share
12,743g
231 CS · 8.3/m
schlomby#yes
Ashe · ADC
1 / 7 / 4
23.8% KP
14,070
13.4% share
10,631g
231 CS · 8.3/m
ttv ronaldoo#1234
Twitch · Support
7 / 10 / 7
66.7% KP
31,015
29.5% share
10,232g
70 CS · 2.5/m
Red side
VictorySmietanek#2137
Ekko · Top
6 / 6 / 2
20.5% KP
18,522
15.8% share
11,521g
212 CS · 7.6/m
NONAME#gromp
Wukong · Jungle
9 / 1 / 11
51.3% KP
18,832
16% share
14,158g
215 CS · 7.7/m
twtv Peng04#NMIXX
Syndra · Mid
11 / 4 / 4
38.5% KP
33,976
29% share
15,778g
247 CS · 8.9/m
sz1a béla#EUW
Caitlyn · ADC
10 / 6 / 12
56.4% KP
37,374
31.8% share
16,852g
245 CS · 8.8/m
Binfort#Löwe
Thresh · Support
3 / 4 / 22
64.1% KP
8,645
7.4% share
10,028g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
